Class Skin<T extends Skeleton<?>>

java.lang.Object
foundry.veil.api.client.necromancer.render.Skin<T>

public class Skin<T extends Skeleton<?>> extends Object
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    addMesh(String boneID, Mesh mesh)
     
    getMesh(Bone bone)
     
    void
    render(T skeleton, int ticksExisted, float partialTick, com.mojang.blaze3d.vertex.PoseStack pPoseStack, com.mojang.blaze3d.vertex.VertexConsumer pVertexConsumer, int pPackedLight, int pPackedOverlay, float pRed, float pGreen, float pBlue, float pAlpha)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • Skin

      public Skin()
  • Method Details

    • addMesh

      public void addMesh(String boneID, Mesh mesh)
    • getMesh

      public Mesh getMesh(Bone bone)
    • render

      public void render(T skeleton, int ticksExisted, float partialTick, com.mojang.blaze3d.vertex.PoseStack pPoseStack, com.mojang.blaze3d.vertex.VertexConsumer pVertexConsumer, int pPackedLight, int pPackedOverlay, float pRed, float pGreen, float pBlue, float pAlpha)