Class VeilRenderType.LayeredRenderType
java.lang.Object
net.minecraft.client.renderer.RenderStateShard
net.minecraft.client.renderer.RenderType
foundry.veil.api.client.render.rendertype.VeilRenderType.LayeredRenderType
- Enclosing class:
VeilRenderType
public static class VeilRenderType.LayeredRenderType
extends net.minecraft.client.renderer.RenderType
Layers multiple render types on top of each other to re-use the same mesh data when rendering.
Essentially, this acts as "render passes" for a render type.
Essentially, this acts as "render passes" for a render type.
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.renderer.RenderType
net.minecraft.client.renderer.RenderType.CompositeRenderType, net.minecraft.client.renderer.RenderType.CompositeState, net.minecraft.client.renderer.RenderType.OutlineProperty
Nested classes/interfaces inherited from class net.minecraft.client.renderer.RenderStateShard
net.minecraft.client.renderer.RenderStateShard.ColorLogicStateShard, net.minecraft.client.renderer.RenderStateShard.CullStateShard, net.minecraft.client.renderer.RenderStateShard.DepthTestStateShard, net.minecraft.client.renderer.RenderStateShard.EmptyTextureStateShard, net.minecraft.client.renderer.RenderStateShard.LayeringStateShard, net.minecraft.client.renderer.RenderStateShard.LightmapStateShard, net.minecraft.client.renderer.RenderStateShard.LineStateShard, net.minecraft.client.renderer.RenderStateShard.MultiTextureStateShard, net.minecraft.client.renderer.RenderStateShard.OffsetTexturingStateShard, net.minecraft.client.renderer.RenderStateShard.OutputStateShard, net.minecraft.client.renderer.RenderStateShard.OverlayStateShard, net.minecraft.client.renderer.RenderStateShard.ShaderStateShard, net.minecraft.client.renderer.RenderStateShard.TextureStateShard, net.minecraft.client.renderer.RenderStateShard.TexturingStateShard, net.minecraft.client.renderer.RenderStateShard.TransparencyStateShard, net.minecraft.client.renderer.RenderStateShard.WriteMaskStateShard
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Field Summary
Fields inherited from class net.minecraft.client.renderer.RenderType
BIG_BUFFER_SIZE, LINE_STRIP, LINES, SMALL_BUFFER_SIZE, TRANSIENT_BUFFER_SIZE
Fields inherited from class net.minecraft.client.renderer.RenderStateShard
ADDITIVE_TRANSPARENCY, BLOCK_SHEET, BLOCK_SHEET_MIPPED, CLOUDS_TARGET, COLOR_DEPTH_WRITE, COLOR_WRITE, CRUMBLING_TRANSPARENCY, CULL, DEFAULT_LINE, DEFAULT_TEXTURING, DEPTH_WRITE, ENTITY_GLINT_TEXTURING, EQUAL_DEPTH_TEST, GLINT_TEXTURING, GLINT_TRANSPARENCY, GREATER_DEPTH_TEST, ITEM_ENTITY_TARGET, LEQUAL_DEPTH_TEST, LIGHTMAP, LIGHTNING_TRANSPARENCY, MAIN_TARGET, MAX_ENCHANTMENT_GLINT_SPEED_MILLIS, name, NO_COLOR_LOGIC, NO_CULL, NO_DEPTH_TEST, NO_LAYERING, NO_LIGHTMAP, NO_OVERLAY, NO_SHADER, NO_TEXTURE, NO_TRANSPARENCY, OR_REVERSE_COLOR_LOGIC, OUTLINE_TARGET, OVERLAY, PARTICLES_TARGET, POLYGON_OFFSET_LAYERING, POSITION_COLOR_LIGHTMAP_SHADER, POSITION_COLOR_SHADER, POSITION_COLOR_TEX_LIGHTMAP_SHADER, POSITION_SHADER, POSITION_TEX_SHADER, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, RENDERTYPE_BEACON_BEAM_SHADER, RENDERTYPE_BREEZE_WIND_SHADER, RENDERTYPE_CLOUDS_SHADER, RENDERTYPE_CRUMBLING_SHADER, RENDERTYPE_CUTOUT_MIPPED_SHADER, RENDERTYPE_CUTOUT_SHADER, RENDERTYPE_END_GATEWAY_SHADER, RENDERTYPE_END_PORTAL_SHADER, RENDERTYPE_ENERGY_SWIRL_SHADER, RENDERTYPE_ENTITY_ALPHA_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, RENDERTYPE_ENTITY_CUTOUT_SHADER, RENDERTYPE_ENTITY_DECAL_SHADER, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, RENDERTYPE_ENTITY_GLINT_SHADER, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, RENDERTYPE_ENTITY_SHADOW_SHADER, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, RENDERTYPE_ENTITY_SOLID_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, RENDERTYPE_EYES_SHADER, RENDERTYPE_GLINT_SHADER, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, RENDERTYPE_GUI_OVERLAY_SHADER, RENDERTYPE_GUI_SHADER, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_LEASH_SHADER, RENDERTYPE_LIGHTNING_SHADER, RENDERTYPE_LINES_SHADER, RENDERTYPE_OUTLINE_SHADER, RENDERTYPE_SOLID_SHADER, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_BACKGROUND_SHADER, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_INTENSITY_SHADER, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_SHADER, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, RENDERTYPE_TRANSLUCENT_SHADER, RENDERTYPE_TRIPWIRE_SHADER, RENDERTYPE_WATER_MASK_SHADER, TRANSLUCENT_TARGET, TRANSLUCENT_TRANSPARENCY, VIEW_OFFSET_Z_LAYERING, WEATHER_TARGET
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Method Summary
Methods inherited from class net.minecraft.client.renderer.RenderType
affectsCrumbling, armorCutoutNoCull, armorEntityGlint, beaconBeam, breezeEyes, breezeWind, bufferSize, canConsolidateConsecutiveGeometry, chunkBufferLayers, clouds, cloudsDepthOnly, create, createArmorDecalCutoutNoCull, crumbling, cutout, cutoutMipped, debugFilledBox, debugLineStrip, debugQuads, debugSectionQuads, debugStructureQuads, dragonExplosionAlpha, dragonRays, dragonRaysDepth, endGateway, endPortal, energySwirl, entityCutout, entityCutoutNoCull, entityCutoutNoCull, entityCutoutNoCullZOffset, entityCutoutNoCullZOffset, entityDecal, entityGlint, entityGlintDirect, entityNoOutline, entityShadow, entitySmoothCutout, entitySolid, entityTranslucent, entityTranslucent, entityTranslucentCull, entityTranslucentEmissive, entityTranslucentEmissive, eyes, format, glint, glintTranslucent, gui, guiGhostRecipeOverlay, guiOverlay, guiTextHighlight, isOutline, itemEntityTranslucentCull, leash, lightning, lines, lineStrip, mode, outline, outline, solid, sortOnUpload, text, textBackground, textBackgroundSeeThrough, textIntensity, textIntensityPolygonOffset, textIntensitySeeThrough, textPolygonOffset, textSeeThrough, toString, translucent, translucentMovingBlock, tripwire, waterMask
Methods inherited from class net.minecraft.client.renderer.RenderStateShard
clearRenderState, setupRenderState
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Method Details
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draw
public void draw(@NotNull @NotNull com.mojang.blaze3d.vertex.MeshData meshData) - Overrides:
draw
in classnet.minecraft.client.renderer.RenderType
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getLayers
- Returns:
- All additional render layers this render type should render
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