Record Class ShaderMultiProcessor

java.lang.Object
java.lang.Record
foundry.veil.api.client.render.shader.processor.ShaderMultiProcessor
All Implemented Interfaces:
ShaderPreProcessor

public record ShaderMultiProcessor(ShaderPreProcessor[] processors) extends Record implements ShaderPreProcessor
  • Constructor Details

    • ShaderMultiProcessor

      public ShaderMultiProcessor(ShaderPreProcessor[] processors)
      Creates an instance of a ShaderMultiProcessor record class.
      Parameters:
      processors - the value for the processors record component
  • Method Details

    • prepare

      public void prepare()
      Description copied from interface: ShaderPreProcessor
      Called once when a shader is first run through the pre-processor.
      Specified by:
      prepare in interface ShaderPreProcessor
    • modify

      public String modify(ShaderPreProcessor.Context ctx, String source) throws IOException
      Description copied from interface: ShaderPreProcessor
      Modifies the specified shader source input.
      Specified by:
      modify in interface ShaderPreProcessor
      Parameters:
      ctx - Context for modifying shaders
      source - The GLSL source code to modify
      Returns:
      The modified source or the input if nothing changed
      Throws:
      IOException - If any error occurs while editing the source
    • toString

      public final String toString()
      Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components.
      Specified by:
      toString in class Record
      Returns:
      a string representation of this object
    • hashCode

      public final int hashCode()
      Returns a hash code value for this object. The value is derived from the hash code of each of the record components.
      Specified by:
      hashCode in class Record
      Returns:
      a hash code value for this object
    • equals

      public final boolean equals(Object o)
      Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared with Objects::equals(Object,Object).
      Specified by:
      equals in class Record
      Parameters:
      o - the object with which to compare
      Returns:
      true if this object is the same as the o argument; false otherwise.
    • processors

      public ShaderPreProcessor[] processors()
      Returns the value of the processors record component.
      Returns:
      the value of the processors record component