Record Class ReplaceShaderModification

java.lang.Object
java.lang.Record
foundry.veil.impl.client.render.shader.modifier.ReplaceShaderModification
All Implemented Interfaces:
ShaderModification

@Internal public record ReplaceShaderModification(int priority, net.minecraft.resources.ResourceLocation veilShader) extends Record implements ShaderModification
  • Constructor Details

    • ReplaceShaderModification

      public ReplaceShaderModification(int priority, net.minecraft.resources.ResourceLocation veilShader)
      Creates an instance of a ReplaceShaderModification record class.
      Parameters:
      priority - the value for the priority record component
      veilShader - the value for the veilShader record component
  • Method Details

    • inject

      public void inject(GlslTree tree, VeilJobParameters parameters) throws GlslSyntaxException
      Description copied from interface: ShaderModification
      Injects this modification into the specified shader source.
      Specified by:
      inject in interface ShaderModification
      Parameters:
      tree - The source to modify
      parameters - The parameters to use when injecting
      Throws:
      GlslSyntaxException - If an error occurs when parsing GLSL code
    • toString

      public final String toString()
      Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components.
      Specified by:
      toString in class Record
      Returns:
      a string representation of this object
    • hashCode

      public final int hashCode()
      Returns a hash code value for this object. The value is derived from the hash code of each of the record components.
      Specified by:
      hashCode in class Record
      Returns:
      a hash code value for this object
    • equals

      public final boolean equals(Object o)
      Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. Reference components are compared with Objects::equals(Object,Object); primitive components are compared with '=='.
      Specified by:
      equals in class Record
      Parameters:
      o - the object with which to compare
      Returns:
      true if this object is the same as the o argument; false otherwise.
    • priority

      public int priority()
      Returns the value of the priority record component.
      Specified by:
      priority in interface ShaderModification
      Returns:
      the value of the priority record component
    • veilShader

      public net.minecraft.resources.ResourceLocation veilShader()
      Returns the value of the veilShader record component.
      Returns:
      the value of the veilShader record component