Class VanillaShaderProcessor

java.lang.Object
foundry.veil.impl.client.render.shader.processor.VanillaShaderProcessor

@Internal public class VanillaShaderProcessor extends Object
Allows vanilla and sodium shaders to use shader modifications.
  • Constructor Details

    • VanillaShaderProcessor

      public VanillaShaderProcessor()
  • Method Details

    • setup

      public static void setup(net.minecraft.server.packs.resources.ResourceProvider provider)
    • free

      public static void free()
    • modify

      public static String modify(Map<String,Object> customProgramData, @Nullable @Nullable String shaderInstance, @Nullable @Nullable net.minecraft.resources.ResourceLocation name, @Nullable @Nullable com.mojang.blaze3d.vertex.VertexFormat vertexFormat, int activeBuffers, int type, String source) throws IOException, io.github.ocelot.glslprocessor.api.GlslSyntaxException, io.github.ocelot.glslprocessor.lib.anarres.cpp.LexerException
      Throws:
      IOException
      io.github.ocelot.glslprocessor.api.GlslSyntaxException
      io.github.ocelot.glslprocessor.lib.anarres.cpp.LexerException