Class VanillaUniformWrapper
java.lang.Object
com.mojang.blaze3d.shaders.AbstractUniform
com.mojang.blaze3d.shaders.Uniform
foundry.veil.impl.client.render.wrapper.VanillaUniformWrapper
- All Implemented Interfaces:
AutoCloseable
@Internal
public class VanillaUniformWrapper
extends com.mojang.blaze3d.shaders.Uniform
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Field Summary
Fields inherited from class com.mojang.blaze3d.shaders.Uniform
UT_FLOAT1, UT_FLOAT2, UT_FLOAT3, UT_FLOAT4, UT_INT1, UT_INT2, UT_INT3, UT_INT4, UT_MAT2, UT_MAT3, UT_MAT4 -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionintvoidset(float value) voidset(float[] values) voidset(float x, float y) voidset(float x, float y, float z) voidset(float x, float y, float z, float w) voidset(int value) voidset(int index, float value) voidset(int x, int y) voidset(int x, int y, int z) voidset(int x, int y, int z, int w) voidset(@NotNull org.joml.Matrix3f value) voidset(@NotNull org.joml.Matrix4f value) voidset(@NotNull org.joml.Vector3f value) voidset(@NotNull org.joml.Vector4f value) voidsetLocation(int location) voidsetMat2x2(float $$0, float $$1, float $$2, float $$3) voidsetMat2x3(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5) voidsetMat2x4(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5, float $$6, float $$7) voidsetMat3x2(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5) voidsetMat3x3(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5, float $$6, float $$7, float $$8) voidsetMat3x4(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5, float $$6, float $$7, float $$8, float $$9, float $$10, float $$11) voidsetMat4x2(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5, float $$6, float $$7) voidsetMat4x3(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5, float $$6, float $$7, float $$8, float $$9, float $$10, float $$11) voidsetMat4x4(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5, float $$6, float $$7, float $$8, float $$9, float $$10, float $$11, float $$12, float $$13, float $$14, float $$15) voidsetSafe(float x, float y, float z, float w) voidsetSafe(int x, int y, int z, int w) voidupload()Methods inherited from class com.mojang.blaze3d.shaders.Uniform
close, getCount, getFloatBuffer, getIntBuffer, getName, getType, getTypeFromString, glBindAttribLocation, glGetAttribLocation, glGetUniformLocation, uploadInteger
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Constructor Details
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VanillaUniformWrapper
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Method Details
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setLocation
public void setLocation(int location) - Overrides:
setLocationin classcom.mojang.blaze3d.shaders.Uniform
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set
public void set(int index, float value) - Overrides:
setin classcom.mojang.blaze3d.shaders.Uniform
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set
public void set(float value) - Overrides:
setin classcom.mojang.blaze3d.shaders.Uniform
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set
public void set(float x, float y) - Overrides:
setin classcom.mojang.blaze3d.shaders.Uniform
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set
public void set(float x, float y, float z) - Overrides:
setin classcom.mojang.blaze3d.shaders.Uniform
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set
public void set(float x, float y, float z, float w) - Overrides:
setin classcom.mojang.blaze3d.shaders.Uniform
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set
public void set(@NotNull @NotNull org.joml.Vector3f value) - Overrides:
setin classcom.mojang.blaze3d.shaders.Uniform
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set
public void set(@NotNull @NotNull org.joml.Vector4f value) - Overrides:
setin classcom.mojang.blaze3d.shaders.Uniform
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setSafe
public void setSafe(float x, float y, float z, float w) - Overrides:
setSafein classcom.mojang.blaze3d.shaders.Uniform
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set
public void set(int value) - Overrides:
setin classcom.mojang.blaze3d.shaders.Uniform
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set
public void set(int x, int y) - Overrides:
setin classcom.mojang.blaze3d.shaders.Uniform
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set
public void set(int x, int y, int z) - Overrides:
setin classcom.mojang.blaze3d.shaders.Uniform
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set
public void set(int x, int y, int z, int w) - Overrides:
setin classcom.mojang.blaze3d.shaders.Uniform
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setSafe
public void setSafe(int x, int y, int z, int w) - Overrides:
setSafein classcom.mojang.blaze3d.shaders.Uniform
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set
public void set(float[] values) - Overrides:
setin classcom.mojang.blaze3d.shaders.Uniform
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setMat2x2
public void setMat2x2(float $$0, float $$1, float $$2, float $$3) - Overrides:
setMat2x2in classcom.mojang.blaze3d.shaders.Uniform
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setMat2x3
public void setMat2x3(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5) - Overrides:
setMat2x3in classcom.mojang.blaze3d.shaders.Uniform
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setMat2x4
public void setMat2x4(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5, float $$6, float $$7) - Overrides:
setMat2x4in classcom.mojang.blaze3d.shaders.Uniform
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setMat3x2
public void setMat3x2(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5) - Overrides:
setMat3x2in classcom.mojang.blaze3d.shaders.Uniform
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setMat3x3
public void setMat3x3(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5, float $$6, float $$7, float $$8) - Overrides:
setMat3x3in classcom.mojang.blaze3d.shaders.Uniform
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setMat3x4
public void setMat3x4(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5, float $$6, float $$7, float $$8, float $$9, float $$10, float $$11) - Overrides:
setMat3x4in classcom.mojang.blaze3d.shaders.Uniform
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setMat4x2
public void setMat4x2(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5, float $$6, float $$7) - Overrides:
setMat4x2in classcom.mojang.blaze3d.shaders.Uniform
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setMat4x3
public void setMat4x3(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5, float $$6, float $$7, float $$8, float $$9, float $$10, float $$11) - Overrides:
setMat4x3in classcom.mojang.blaze3d.shaders.Uniform
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setMat4x4
public void setMat4x4(float $$0, float $$1, float $$2, float $$3, float $$4, float $$5, float $$6, float $$7, float $$8, float $$9, float $$10, float $$11, float $$12, float $$13, float $$14, float $$15) - Overrides:
setMat4x4in classcom.mojang.blaze3d.shaders.Uniform
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set
public void set(@NotNull @NotNull org.joml.Matrix3f value) - Overrides:
setin classcom.mojang.blaze3d.shaders.Uniform
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set
public void set(@NotNull @NotNull org.joml.Matrix4f value) - Overrides:
setin classcom.mojang.blaze3d.shaders.Uniform
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upload
public void upload()- Overrides:
uploadin classcom.mojang.blaze3d.shaders.Uniform
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getLocation
public int getLocation()- Overrides:
getLocationin classcom.mojang.blaze3d.shaders.Uniform
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