Class LevelRendererMixin
java.lang.Object
foundry.veil.mixin.client.deferred.LevelRendererMixin
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
beginTranslucent
(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) void
bindWrite
(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) void
blit
(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) void
endOpaque
(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) void
postClouds
(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) void
postDrawCrumblingOpaque
(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) void
postRain
(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) void
preClouds
(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) void
preDrawCrumblingOpaque
(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) void
preRain
(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) void
setRainBlend
(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) void
setupOpaque
(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) Supplier<net.minecraft.client.renderer.ShaderInstance>
setWeatherShader
(Supplier<net.minecraft.client.renderer.ShaderInstance> supplier) Supplier<net.minecraft.client.renderer.ShaderInstance>
setWorldBorderShader
(Supplier<net.minecraft.client.renderer.ShaderInstance> supplier)
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Constructor Details
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LevelRendererMixin
public LevelRendererMixin()
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Method Details
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setupOpaque
public void setupOpaque(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) -
bindWrite
public void bindWrite(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) -
preRain
public void preRain(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) -
postRain
public void postRain(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) -
preClouds
public void preClouds(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) -
postClouds
public void postClouds(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) -
setWeatherShader
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setWorldBorderShader
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setRainBlend
public void setRainBlend(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) -
endOpaque
public void endOpaque(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) -
beginTranslucent
public void beginTranslucent(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) -
preDrawCrumblingOpaque
public void preDrawCrumblingOpaque(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) -
postDrawCrumblingOpaque
public void postDrawCrumblingOpaque(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci) -
blit
public void blit(com.mojang.blaze3d.vertex.PoseStack $$0, float $$1, long $$2, boolean $$3, net.minecraft.client.Camera $$4, net.minecraft.client.renderer.GameRenderer $$5, net.minecraft.client.renderer.LightTexture $$6, org.joml.Matrix4f $$7, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
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