Class GameRendererMixin

java.lang.Object
foundry.veil.mixin.client.pipeline.GameRendererMixin
All Implemented Interfaces:
GameRendererExtension

public class GameRendererMixin extends Object implements GameRendererExtension
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    veil$bindFirstPerson(float partialTicks, long time, com.mojang.blaze3d.vertex.PoseStack poseStack, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     
    void
    veil$captureFrameStart(float partialTicks, long time, boolean renderLevel, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     
    void
    veil$free(org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     
    long
     
    void
    veil$renderPost(float partialTicks, long time, boolean renderLevel, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     
    void
    veil$resizeListener(int pWidth, int pHeight, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     
    void
    veil$unbindFirstPerson(float partialTicks, long time, com.mojang.blaze3d.vertex.PoseStack poseStack, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     
    void
    veil$unbindGuiCamera(float partialTicks, long time, boolean renderLevel, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     
    void
    veil$updateGuiCamera(float partialTicks, long time, boolean renderLevel, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • GameRendererMixin

      public GameRendererMixin()
  • Method Details

    • veil$resizeListener

      public void veil$resizeListener(int pWidth, int pHeight, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
    • veil$captureFrameStart

      public void veil$captureFrameStart(float partialTicks, long time, boolean renderLevel, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
    • veil$renderPost

      public void veil$renderPost(float partialTicks, long time, boolean renderLevel, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
    • veil$updateGuiCamera

      public void veil$updateGuiCamera(float partialTicks, long time, boolean renderLevel, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
    • veil$unbindGuiCamera

      public void veil$unbindGuiCamera(float partialTicks, long time, boolean renderLevel, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
    • veil$bindFirstPerson

      public void veil$bindFirstPerson(float partialTicks, long time, com.mojang.blaze3d.vertex.PoseStack poseStack, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
    • veil$unbindFirstPerson

      public void veil$unbindFirstPerson(float partialTicks, long time, com.mojang.blaze3d.vertex.PoseStack poseStack, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
    • veil$free

      public void veil$free(org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
    • veil$getFrameStartNanos

      public long veil$getFrameStartNanos()
      Specified by:
      veil$getFrameStartNanos in interface GameRendererExtension