Interface ShaderCompiler
- All Superinterfaces:
AutoCloseable
,org.lwjgl.system.NativeResource
- All Known Implementing Classes:
CachedShaderCompiler
,DirectShaderCompiler
public interface ShaderCompiler
extends org.lwjgl.system.NativeResource
Creates and compiles shaders for shader programs.
Create a compiler using direct(ShaderProvider)
for a single program,
or cached(ShaderProvider)
if compiling multiple.
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Nested Class Summary
Modifier and TypeInterfaceDescriptionstatic final record
Context for compiling shaders and programs.static interface
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Method Summary
Modifier and TypeMethodDescriptionstatic ShaderCompiler
cached
(@Nullable ShaderCompiler.ShaderProvider provider) Constructs a shader compiler that caches duplicate shader sources.compile
(ShaderCompiler.Context context, int type, ProgramDefinition.SourceType sourceType, VeilShaderSource source) Creates a new shader and attempts to attach the specified sources to it.compile
(ShaderCompiler.Context context, int type, ProgramDefinition.SourceType sourceType, net.minecraft.resources.ResourceLocation path) Creates a new shader and attempts to attach sources read from file to it.static ShaderCompiler
direct
(@Nullable ShaderCompiler.ShaderProvider provider) Constructs a shader compiler that creates a new shader for each requested type.Methods inherited from interface org.lwjgl.system.NativeResource
close, free
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Method Details
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compile
CompiledShader compile(ShaderCompiler.Context context, int type, ProgramDefinition.SourceType sourceType, net.minecraft.resources.ResourceLocation path) throws IOException, ShaderException Creates a new shader and attempts to attach sources read from file to it. The sources are read from The shader will automatically be deleted at some point in the future.- Parameters:
context
- The context for compiling the shadertype
- The type of shader to createpath
- The location of the shader to attach- Returns:
- A new shader that can be attached to programs
- Throws:
IOException
- If the file could not be foundShaderException
- If an error occurs while compiling the shader
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compile
CompiledShader compile(ShaderCompiler.Context context, int type, ProgramDefinition.SourceType sourceType, VeilShaderSource source) throws ShaderException Creates a new shader and attempts to attach the specified sources to it. The shader will automatically be deleted at some point in the future.- Parameters:
context
- The context for compiling the shadertype
- The type of shader to createsource
- The source of the shader to attach- Returns:
- A new shader that can be attached to programs
- Throws:
ShaderException
- If an error occurs while compiling the shader
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direct
Constructs a shader compiler that creates a new shader for each requested type.- Parameters:
provider
- The source of shader files- Returns:
- shader compiler
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cached
Constructs a shader compiler that caches duplicate shader sources.- Parameters:
provider
- The source of shader files- Returns:
- cached shader compiler
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