Enum Class ShaderBlock.MemoryLayout

java.lang.Object
java.lang.Enum<ShaderBlock.MemoryLayout>
foundry.veil.api.client.render.shader.definition.ShaderBlock.MemoryLayout
All Implemented Interfaces:
Serializable, Comparable<ShaderBlock.MemoryLayout>, Constable
Enclosing interface:
ShaderBlock<T>

public static enum ShaderBlock.MemoryLayout extends Enum<ShaderBlock.MemoryLayout>
Valid memory layouts for blocks. Used to decide how to generate GLSL code.
  • Enum Constant Details

  • Method Details

    • values

      public static ShaderBlock.MemoryLayout[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static ShaderBlock.MemoryLayout valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • getLayoutId

      public GlslTypeQualifier.LayoutId getLayoutId()