Record Class FramebufferSource
java.lang.Object
java.lang.Record
foundry.veil.api.client.render.shader.texture.FramebufferSource
- Record Components:
name- The location of the framebuffersampler- The sampler to use. Ignored ifdepthistruedepth- Whether to sample the depth texture or notfilter- The texture filter to use
- All Implemented Interfaces:
ShaderTextureSource
public record FramebufferSource(net.minecraft.resources.ResourceLocation name, int sampler, boolean depth, @Nullable TextureFilter filter)
extends Record
implements ShaderTextureSource
Source of a shader texture using a framebuffer.
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Nested Class Summary
Nested classes/interfaces inherited from interface foundry.veil.api.client.render.shader.texture.ShaderTextureSource
ShaderTextureSource.Context, ShaderTextureSource.Type -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final com.mojang.serialization.MapCodec<FramebufferSource> Fields inherited from interface foundry.veil.api.client.render.shader.texture.ShaderTextureSource
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Constructor Summary
ConstructorsConstructorDescriptionFramebufferSource(net.minecraft.resources.ResourceLocation name, int sampler, boolean depth, @Nullable TextureFilter filter) Creates an instance of aFramebufferSourcerecord class. -
Method Summary
Modifier and TypeMethodDescriptionbooleandepth()Returns the value of thedepthrecord component.final booleanIndicates whether some other object is "equal to" this one.@Nullable TextureFilterfilter()Returns the value of thefilterrecord component.intgetId(ShaderTextureSource.Context context) Retrieves the id of this texture based on context.final inthashCode()Returns a hash code value for this object.net.minecraft.resources.ResourceLocationname()Returns the value of thenamerecord component.intsampler()Returns the value of thesamplerrecord component.final StringtoString()Returns a string representation of this record class.type()
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Field Details
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CODEC
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Constructor Details
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FramebufferSource
public FramebufferSource(net.minecraft.resources.ResourceLocation name, int sampler, boolean depth, @Nullable @Nullable TextureFilter filter) Creates an instance of aFramebufferSourcerecord class.
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Method Details
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getId
Description copied from interface:ShaderTextureSourceRetrieves the id of this texture based on context.- Specified by:
getIdin interfaceShaderTextureSource- Parameters:
context- The context to use- Returns:
- The id of the texture to bind
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type
- Specified by:
typein interfaceShaderTextureSource- Returns:
- The type of shader texture this is
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toString
Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components. -
hashCode
public final int hashCode()Returns a hash code value for this object. The value is derived from the hash code of each of the record components. -
equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. Reference components are compared withObjects::equals(Object,Object); primitive components are compared with '=='. -
name
public net.minecraft.resources.ResourceLocation name()Returns the value of thenamerecord component.- Returns:
- the value of the
namerecord component
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sampler
public int sampler()Returns the value of thesamplerrecord component.- Returns:
- the value of the
samplerrecord component
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depth
public boolean depth()Returns the value of thedepthrecord component.- Returns:
- the value of the
depthrecord component
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filter
Returns the value of thefilterrecord component.- Specified by:
filterin interfaceShaderTextureSource- Returns:
- the value of the
filterrecord component
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